
Así que lo que voy a hacer es ir aquí y seleccionar todo el casco. Lo más fácil es ir a las herramientas de manipulación Esta es la herramienta mover, la escala y la herramienta de rotación. Usando este casco le voy a mostrar cómo se hace. Después de crear un objeto seguimiento lógico sería manipularlo para que esté en la posición deseada, a la escala deseada y con la rotación deseada.
Cinema 4d objects how to#
So now you know how to move, scale and rotate objects in Cinema 4D Lite.Įn el mundo 3D de CINEMA 4D Lite, los objetos se pueden mover, escalar y rotar en tres dimensiones. And this way you can tweak your position by pressing your up and down arrow keys. And with Shift you go up by 10 or down by 10. So up you go up by one, down, you go down by one. Finally for fine tuning, if you just click on any of the numerical inputs and use your up and down arrows on your keyboard you can increment by one. I can make this zero or I can right click on the arrows and that will zero out any values. You can see this blue arrow showing us where the object is. If you want to zero these outs, you can either double click and type the number, so zero, or go here and say, 50. Alternatively, if we have the object selected in the attributes manager, in the coordinates tab we can actually click and drag on these arrows and interactively see our object move in that dimension or that rotation. And then I can go to the bands and click and drag and constrain to any of the three axes. If I click and drag in here, I'm actually doing a track ball rotation. If I click and drag outside the circle, then I'm actually rotating perpendicular to my screen. You can see this gray line outside this gray circle. If I go to the rotation, things are a bit different. Let me undo a few times to get the helmet back to its original shape. And if I click and drag here, now I can scale on two axes.

If I click and drag here, I can make my helmet long. Just release your mouse and you will see the helmet back here. And it switches to a mode which is easier to show in real time. If you see the viewport changing, that is because Cinema 4D Lite can't handle the number of calculations. Now if I click and drag anywhere, then the object scales altogether. And the same here with the X and the Y and so forth. Now you can see two axes change, the X and the Z. And if I click and drag here, only the Z. If I click and drag here, only the X changes. Now do me a favor and look down here where you can see how the coordinates change. We are moving this on a plane, as we say on the 3D world, which means on two axes at the same time. If I hover over these you can see two axis get highlighted, the X and Z in this case. Now, please, pay attention to these little triangles here. If I go here and hover over the Y, I'm constraining on the y-axis and the same for the z-axis. If I click and drag, now I'm constraining my motion on the x-axis. If I hover over it you will see that the axis gets highlighted. So if I want to move my helmet only on one of the axes. This represents the red, green and blue axes for X, Y and Z respectively.

This is green, this is red and this is blue. I'm going to undo or press Cmd+Z or Ctrl+Z on the PC. And this will move in screen space, fantastic. With the move tool and providing your object is selected, you can click and drag anywhere in the empty space. The scale tool has these little squares and the rotation tool has these rotation bands.


Click on the move tool and automatically you will see that the move tool has its own axes with arrows. So what I'm going to do is go here and select the whole helmet. This is the move tool, the scale and the rotation tool. The easiest way is to go to the manipulation tools. Using this helmet I'll show you how it's done. After creating an object the logical followup would be to manipulate it so that it's in the desired position, at the desired scale and with the desired rotation. In the 3D world of Cinema 4D Lite, objects can move, scale and rotate in all three dimensions.
